Learning Outcome 6 & 7

Learning Outcome 6 & 7

  •  Evaluate technology resources to facilitate effective assessment and evaluation
  • Utilize technology to collect and analyze data, interpret results, and communicate findings
Do-Type Learning Activity
This was originally created and modified during my EDU 652 Instructional Design & Delivery. In my ninth grade class the students are beginning to read The most excellent and lamentable tragedie of Romeo and Juliet. As we read the text in class together, I know that my students will at least have some familiarity of the story, even if they do not pay complete attention. New vocabulary has been introduced as the students were taught to annotate the dramatic transcript. I have included a study guide for them to use as a pre-game knowledge builder. It is a WebQuest. By using a WebQuest, I am adhering to my belief that constructivism is the best way for students to learn. I am allowing them “to construct their own understanding and knowledge of the world, through experiencing things and reflecting on those experiences,” (Assessment, evaluation, and curriculum redesign, 2004).

The template for the Jeopardy game was downloaded from Microsoft’s website, (Microsoft Office Online, 2012). The WebQuest Study Guide is the extra modification I have added to make sure the students are prepared to play the game since it is an assessment of their knowledge learned and a review for their summative assessment before we proceed to Act Two.
I need to know what they have absorbed from the story. I am trying to measure their gained knowledge and determine if there are any aspects that I need to re-teach the students before we get to the completion of the reading and the final summative exam. The determination of their gained knowledge about Romeo and Juliet is the goal of this do-activity. Observation of the students playing the game will give me the information that I need to gauge how much they have learned during the reading and class discussions.
Every student in the class will participate in the game. The students will be divided into six groups of five students each. Each group will act as a team. The game of Jeopardy will act as an assessment and a way for those who paid attention to earn extra credit. At the end of the game, the points from each group will be normalized and each member will be given extra credit points accordingly. These points will be recorded in the grade log. 

Lesson:
Romeo & Juliet Jeopardy

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